Procedural Fortnite Storm Geo-node
For V1
To Import : In blender click (top-left) file > append > select Procedural storm V1.blend > Collection > Storm
Note : you may have to delete the unwanted land-mesh after appending.
This is me experimenting with geometry nodes, replicating Fortnite storm in blender. The hardest part was figuring out a way for the storm to glow in the land intersection area and thus I used geo-node's raycast feature.
I have no plans of working on this further as it is an experiments and I do not gain any monetary value from it, if I do, I may reconsider refining the storm.
for Alpha V2
Its an online backup of an old project, no plans on updating it :/
If your new to blender, I suggest using V1. The geo-nodes and material nodes are not organized.
A .blend file with the storm geo-node and material node.